Blow 24fps * is an investigation into the nature, properties, and versatility of found wood and wood products.
It is an exploration of surfaces – the pattern, texture, and material qualities of 24 wood panels becoming at once both canvas and painting.
It is an exploration of spatial and temporal movement, the panels re-shaping, carving, re- delineating the familiar facade and space of the GPAG entrance canopy and its presence on Gibsons main street.
It is an exploration of revealing, unwrapping, turning over and inside out. A kind of wood forensics. For most of the panels, interiors are presented to the exterior, what is largely private flipped into the public – exposed flooring and wallpaper covered shiplap, the non- exposed surface of siding, the inside of a cardboard box and a packing crate, unfolded cabinets, and the back turned on a clock.
Unlike typical fine woodworking, this is wood play at a larger scale of craft, more to the scale of architecture than furniture. Its a playful construction – a construction of panel and structure. And the construction of 24 “frames” of change in the assembly of the animated loop.
The story fragments are curious – the legacies of these reclaimed wooden artifacts are part of their fabric, oftentimes written directly into them.
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And the whiff of Crow – evidenced as an ephemeral progression of shadows, singed into the pores of the twenty-four wood panels. Trickster. Shapeshifter. Clever-one. Where to?
Blow 24fps* consists of 24 found panels, cut to 20” x 40”, made from found plywood, old doors, floorboards, barnboard etc. with a 2” x 4” structure of found lumber. The installation was part of a larger exhibition on the “art of wood”. A blow-torched (flame-burned) animated crow was burned in the lower left corner of each panel. The panels are arranged or “animated” as if blown up onto the roof of the classic Modernist ex-bank building gallery.
*24 fps refers to twenty-four frames per second, which is the standard frame rate for one second of film.