Works

I create physical, analog works (architecture, mixed media, assemblage, collage, installations/environments) & digital time based works (film, tablet/AR/VR/audio interactive, loops).

Instinctively, I draw upon diverse creative strategies where an Absurdist perspective is put into action, or which embrace the inscrutable. I am attempting the impossibility of reconciling life’s absurdities. I am left with and embrace the holding of life’s contradictions. 

Much of my work explores the elusiveness and circularity of memory. Additional recurring interests are contradiction, (re)memory, interrupted narratives and presence. I embrace “mindless-ness” – an intentional undermining of reflexive rational norms – by foregrounding chance, willful naivety, curious play, getting lost, the eschewing of narrative conventions, and re-making a friendship with death.

I’m curious about spatial, sculptural, sequential space and form, and the perceptual thresholds between the spectrum from surface, to objects, to spaces and to vistas.

My works most often start with found/chance acquired materials. In this sense, I see myself more as an editor, a chooser, a “mise-en-scene-ist”, than the “heroic” notion of an artist as a creator of something from nothing. I am interested in how chance, editorial, improvisational, craft, and mise-en-scène processes may become agents of sense-making.

About

Matthew Talbot-Kelly (Ireland/Canada) is a mixed media artist, filmmaker and architect based in the Pacific Northwest. His wide ranging art practices comprise works in both analog physical (mixed media, collage, assemblage, installations, architecture) and digital time-based (film, animation, interactive, sound, VR and AR, loops) realms.

 

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Recently exhibited physical/digital/interactive works The (n)Atrocity Exhibition – a house crash for the rest of us, (BAF Gallery, Vancouver, 2017) Circling Towards a Possible Present, (Sunnycrest Mall, Sunshine Coast, BC, 2017), an itinerary of irreducible evocations (Dada Lives! A Centennial Celebration Curated Group Show, Blue Ash Gallery, Ohio, USA, 2016), in Kamera / ‘After The Gold Rush’ / Venetian retirement station of a fictitious New York cabbie, Teatro di Villa Groggia, Cannaregio, (Venice, Italy, 2015), Blow 24 fps (Gibsons Public Art Gallery, Canada, 2015), junk instrument III and blackpool/dublin (Foot of Main Gallery, Vancouver, 2015), falling:catching (Krtashreya Aurodhan Gallery Garden, Pondicherry, India, 2014), In Medias Res Too (Artika Gallery, Pondicherry, India, 2014) and In Medias Res (Gibsons Public Art Gallery, Gibsons, Canada, 2013). Recent digital works include an interactive VR installation, articulated subtext, (Seaside Centre for the Arts, Canada, 2016), and 3d gestural paint loops, 3d graffiti loops (Sechelt Arts, Canada, 2014).

His digital & analog hybrid experimental 3d collage films Blind Man’s Eye (2007), and The Trembling Veil of Bones (2010) have screened around the world including the Venice Biennale Film Festival, London International Animation Festival, Telluride Film Festival, Anima Brussels Animated Film Festival, Jaiper International Festival of Short Films on Culture, Cork International Film Festival, and the Ottawa International Animation Festival.

In addition to his own film, animation and digital media creations, he is self taught at his “trade” in visual effects and animation. Working variously from Dublin, Vancouver, Mumbai, London, Montreal, he has made key contributions to many feature film and event television productions. These productions have been nominated for or won multiple Academy, Emmy, Gemini and Leo Awards. (imdb link)

Through his startup, he is the publisher and creator of five interactive, multi-lingual animated storytelling iPad apps, and five audio ebooks (Moving Tales Inc, 2010 – present).

Previously, in 1982-84, mentored by his father – a pioneer in advocating/developing dimensional digital software to be used by designers and artists – he immersed himself in proprietary dimensional drawing software, eventually collaborating with a number of prominant exhibition designers and architects in visualizing complex works. After receiving an “analog” Bachelor of Architecture in 1990, he continued to work as “digital hands” with exhibition designers, architects, graphic designers, and artists while experimenting with cd-rom and multimedia technology (Toronto, 1990-1995).

Contact

STUDIO

P.O. Box 1132, Gibsons, BC, V0N 1V0

PHONE

604.375.4739

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