‘undrawing architecture’ sequence from Candy talk poster, Dublin, 2005

People can misunderstand digital methods as being “craft-less”. At its most basic, there are essential characteristics of craft in programming, especially good programming: finesse/refinement, repetition and variation, attention to detail, singular expression within a larger system, utility, working the material to your ends, etc. This is before one considers how the likes of me, a non-programmer, interact with computers, most often through an advanced GUI (graphical user interface), which hides the command lines in the background. As someone who is visually driven, I am oftentimes inputting and manipulating material via pressure sensitive pen and tablet, which allows analogous control to a pencil/pen/paintbrush. Of late I have been exploring finger and spatial gestures, and voice activation. Further, 3d modelling and animation techniques, which are essential to all phases of my creative practice, I would argue are more effectively realized – “better crafted” – than is possible with their analogue counterparts.